
- #Open emulator for mac manuals#
- #Open emulator for mac skin#
- #Open emulator for mac code#
#Open emulator for mac manuals#
In “doc/manual/index.html” you can find a set of HTML manuals for openMSX. And of course the usual various bug fixes.
For Laserdisc support (which is optional), added dependency on libogg, libvorbis and libtheora. Added platform/CPU support for: PA-RISC, Dingoo, SuperH, Nokia N900/Maemo, MacOSX 10.6 / 64-bit, GNU/kFreeBSD, Atmel AVR32. Added emulation of the trackball (thanks n_n). – minor fixes in V99×8, V9990, YM2413 and YMF278 emulation. Added support for balance per channel, including support for the “stereo” effect of the FM Stereo PAK and the stereo PSG of the Pioneer PX-7. Added emulation of Palcom Laserdisc games on the Pioneer PX-7/PX-V60 (note: not visible in screenshots and video recording yet). Experimental (still primitive) support for TAS ( ). – music keyboard (visualize notes of sound chips). – experimental OSD script for tabbed MSXing (controllable from OSD menu). New scripts that demonstrate the OSD framework:. Added OSD mouse support, you can now easily create drag and drop of MSX objects, for instance. Added OSD virtual keyboard (only international QWERTY layout for now) for devices without keyboard. #Open emulator for mac skin#
Added new icon skin especially made for handhelds. Various tweaks to OSD menu: new colors (thanks Wolf), save states show date, toys menu, …. Renamed “update” command to “openmsx_update” to avoid conflicts with the native Tcl command.
#Open emulator for mac code#
Many speed and code size optimizations, developed in the context for the Dingoo port.Better SDLGL-PP TV scaler, sensitive to scanline setting.Added possibility to link to Generation MSX from within scripts.– added several new debuggables: keymatrix, joystick ports, romblock.– added information on last address/value written which triggered watch point.For more information on usage, please see the (links in the) FAQ of the manual. Added reverse: go back in time to correct mistakes or replay your actions (use PgUp and PgDn to control, enable visualization of this feature with this console command: set auto_enable_reverse gui).I haven’t used this emulator before so let’s head straight to the changes.